Embedded Vision Insights: May 15, 2012 Edition
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Microsoft's Kinect peripheral for the Xbox 360 game console and Windows 7-based PCs singlehandedly brought awareness of vision-based applications such as gesture interfaces and facial recognition to the masses. It's also the embedded vision foundation for a plethora of other system implementations, either based on Microsoft's O/S and thereby leveraging the official Kinect for Windows SDK, or via harnessing unofficial third-party toolsets. Not a day seemingly goes by without news of some cool new Kinect-based implementation; pipe organ control, for example, or augmented reality-augmented (pun intended) magic tricks, or Force-tapping video games, or holographic videoconferencing systems, or navigation assistance for the blind among us. Were I to try to even...